![Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware](http://ithare.com/wp-content/uploads/Fig-VIv2-41.png)
Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware
![Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware](http://ithare.com/wp-content/uploads/Fig-VIv2-51.png)
Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware
![Figure 2 from A multiplayer real-time game protocol architecture for reducing network latency | Semantic Scholar Figure 2 from A multiplayer real-time game protocol architecture for reducing network latency | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/872f6dbf6eb89228f4900ba93009ecd852afbf60/2-Figure2-1.png)
Figure 2 from A multiplayer real-time game protocol architecture for reducing network latency | Semantic Scholar
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